Function forceUndefinedSymbol [src]

Prototype

pub fn forceUndefinedSymbol(compile: *Compile, symbol_name: []const u8) void

Parameters

compile: *Compilesymbol_name: []const u8

Source

pub fn forceUndefinedSymbol(compile: *Compile, symbol_name: []const u8) void { const b = compile.step.owner; compile.force_undefined_symbols.put(b.dupe(symbol_name), {}) catch @panic("OOM"); }