Source
pub fn addPathDir(run: *Run, search_path: []const u8) void {
const b = run.step.owner;
const env_map = getEnvMapInternal(run);
const use_wine = b.enable_wine and b.graph.host.result.os.tag != .windows and use_wine: switch (run.argv.items[0]) {
.artifact => |p| p.artifact.rootModuleTarget().os.tag == .windows,
.lazy_path => |p| {
switch (p.lazy_path) {
.generated => |g| if (g.file.step.cast(Step.Compile)) |cs| break :use_wine cs.rootModuleTarget().os.tag == .windows,
else => {},
}
break :use_wine std.mem.endsWith(u8, p.lazy_path.basename(b, &run.step), ".exe");
},
.decorated_directory => false,
.bytes => |bytes| std.mem.endsWith(u8, bytes, ".exe"),
.output_file, .output_directory => false,
};
const key = if (use_wine) "WINEPATH" else "PATH";
const prev_path = env_map.get(key);
if (prev_path) |pp| {
const new_path = b.fmt("{s}{c}{s}", .{
pp,
if (use_wine) fs.path.delimiter_windows else fs.path.delimiter,
search_path,
});
env_map.put(key, new_path) catch @panic("OOM");
} else {
env_map.put(key, b.dupePath(search_path)) catch @panic("OOM");
}
}