struct UpdateSourceFiles [src]

Alias for std.Build.Step.UpdateSourceFiles

Writes data to paths relative to the package root, effectively mutating the package's source files. Be careful with the latter functionality; it should not be used during the normal build process, but as a utility run by a developer with intention to update source files, which will then be committed to version control.

Fields

step: Step
output_source_files: std.ArrayListUnmanaged(OutputSourceFile)

Members

Source

//! Writes data to paths relative to the package root, effectively mutating the //! package's source files. Be careful with the latter functionality; it should //! not be used during the normal build process, but as a utility run by a //! developer with intention to update source files, which will then be //! committed to version control. const std = @import("std"); const Step = std.Build.Step; const fs = std.fs; const ArrayList = std.ArrayList; const UpdateSourceFiles = @This(); step: Step, output_source_files: std.ArrayListUnmanaged(OutputSourceFile), pub const base_id: Step.Id = .update_source_files; pub const OutputSourceFile = struct { contents: Contents, sub_path: []const u8, }; pub const Contents = union(enum) { bytes: []const u8, copy: std.Build.LazyPath, }; pub fn create(owner: *std.Build) *UpdateSourceFiles { const usf = owner.allocator.create(UpdateSourceFiles) catch @panic("OOM"); usf.* = .{ .step = Step.init(.{ .id = base_id, .name = "UpdateSourceFiles", .owner = owner, .makeFn = make, }), .output_source_files = .{}, }; return usf; } /// A path relative to the package root. /// /// Be careful with this because it updates source files. This should not be /// used as part of the normal build process, but as a utility occasionally /// run by a developer with intent to modify source files and then commit /// those changes to version control. pub fn addCopyFileToSource(usf: *UpdateSourceFiles, source: std.Build.LazyPath, sub_path: []const u8) void { const b = usf.step.owner; usf.output_source_files.append(b.allocator, .{ .contents = .{ .copy = source }, .sub_path = sub_path, }) catch @panic("OOM"); source.addStepDependencies(&usf.step); } /// A path relative to the package root. /// /// Be careful with this because it updates source files. This should not be /// used as part of the normal build process, but as a utility occasionally /// run by a developer with intent to modify source files and then commit /// those changes to version control. pub fn addBytesToSource(usf: *UpdateSourceFiles, bytes: []const u8, sub_path: []const u8) void { const b = usf.step.owner; usf.output_source_files.append(b.allocator, .{ .contents = .{ .bytes = bytes }, .sub_path = sub_path, }) catch @panic("OOM"); } fn make(step: *Step, options: Step.MakeOptions) !void { _ = options; const b = step.owner; const usf: *UpdateSourceFiles = @fieldParentPtr("step", step); var any_miss = false; for (usf.output_source_files.items) |output_source_file| { if (fs.path.dirname(output_source_file.sub_path)) |dirname| { b.build_root.handle.makePath(dirname) catch |err| { return step.fail("unable to make path '{}{s}': {s}", .{ b.build_root, dirname, @errorName(err), }); }; } switch (output_source_file.contents) { .bytes => |bytes| { b.build_root.handle.writeFile(.{ .sub_path = output_source_file.sub_path, .data = bytes }) catch |err| { return step.fail("unable to write file '{}{s}': {s}", .{ b.build_root, output_source_file.sub_path, @errorName(err), }); }; any_miss = true; }, .copy => |file_source| { if (!step.inputs.populated()) try step.addWatchInput(file_source); const source_path = file_source.getPath2(b, step); const prev_status = fs.Dir.updateFile( fs.cwd(), source_path, b.build_root.handle, output_source_file.sub_path, .{}, ) catch |err| { return step.fail("unable to update file from '{s}' to '{}{s}': {s}", .{ source_path, b.build_root, output_source_file.sub_path, @errorName(err), }); }; any_miss = any_miss or prev_status == .stale; }, } } step.result_cached = !any_miss; }