union Table [src]
Fields
fse: []const Fse
rle: u8
Members
- build (Function)
- decode (Function)
- Fse (struct)
- predefined_literal (Constant)
- predefined_match (Constant)
- predefined_offset (Constant)
Source
pub const Table = union(enum) {
fse: []const Fse,
rle: u8,
pub const Fse = struct {
symbol: u8,
baseline: u16,
bits: u8,
};
pub fn decode(
bit_reader: *BitReader,
expected_symbol_count: usize,
max_accuracy_log: u4,
entries: []Table.Fse,
) !usize {
const accuracy_log_biased = try bit_reader.readBitsNoEof(u4, 4);
if (accuracy_log_biased > max_accuracy_log -| 5) return error.MalformedAccuracyLog;
const accuracy_log = accuracy_log_biased + 5;
var values: [256]u16 = undefined;
var value_count: usize = 0;
const total_probability = @as(u16, 1) << accuracy_log;
var accumulated_probability: u16 = 0;
while (accumulated_probability < total_probability) {
// WARNING: The RFC is poorly worded, and would suggest std.math.log2_int_ceil is correct here,
// but power of two (remaining probabilities + 1) need max bits set to 1 more.
const max_bits = std.math.log2_int(u16, total_probability - accumulated_probability + 1) + 1;
const small = try bit_reader.readBitsNoEof(u16, max_bits - 1);
const cutoff = (@as(u16, 1) << max_bits) - 1 - (total_probability - accumulated_probability + 1);
const value = if (small < cutoff)
small
else value: {
const value_read = small + (try bit_reader.readBitsNoEof(u16, 1) << (max_bits - 1));
break :value if (value_read < @as(u16, 1) << (max_bits - 1))
value_read
else
value_read - cutoff;
};
accumulated_probability += if (value != 0) value - 1 else 1;
values[value_count] = value;
value_count += 1;
if (value == 1) {
while (true) {
const repeat_flag = try bit_reader.readBitsNoEof(u2, 2);
if (repeat_flag + value_count > 256) return error.MalformedFseTable;
for (0..repeat_flag) |_| {
values[value_count] = 1;
value_count += 1;
}
if (repeat_flag < 3) break;
}
}
if (value_count == 256) break;
}
bit_reader.alignToByte();
if (value_count < 2) return error.MalformedFseTable;
if (accumulated_probability != total_probability) return error.MalformedFseTable;
if (value_count > expected_symbol_count) return error.MalformedFseTable;
const table_size = total_probability;
try build(values[0..value_count], entries[0..table_size]);
return table_size;
}
pub fn build(values: []const u16, entries: []Table.Fse) !void {
const total_probability = @as(u16, @intCast(entries.len));
const accuracy_log = std.math.log2_int(u16, total_probability);
assert(total_probability <= 1 << 9);
var less_than_one_count: usize = 0;
for (values, 0..) |value, i| {
if (value == 0) {
entries[entries.len - 1 - less_than_one_count] = Table.Fse{
.symbol = @as(u8, @intCast(i)),
.baseline = 0,
.bits = accuracy_log,
};
less_than_one_count += 1;
}
}
var position: usize = 0;
var temp_states: [1 << 9]u16 = undefined;
for (values, 0..) |value, symbol| {
if (value == 0 or value == 1) continue;
const probability = value - 1;
const state_share_dividend = std.math.ceilPowerOfTwo(u16, probability) catch
return error.MalformedFseTable;
const share_size = @divExact(total_probability, state_share_dividend);
const double_state_count = state_share_dividend - probability;
const single_state_count = probability - double_state_count;
const share_size_log = std.math.log2_int(u16, share_size);
for (0..probability) |i| {
temp_states[i] = @as(u16, @intCast(position));
position += (entries.len >> 1) + (entries.len >> 3) + 3;
position &= entries.len - 1;
while (position >= entries.len - less_than_one_count) {
position += (entries.len >> 1) + (entries.len >> 3) + 3;
position &= entries.len - 1;
}
}
std.mem.sort(u16, temp_states[0..probability], {}, std.sort.asc(u16));
for (0..probability) |i| {
entries[temp_states[i]] = if (i < double_state_count) Table.Fse{
.symbol = @as(u8, @intCast(symbol)),
.bits = share_size_log + 1,
.baseline = single_state_count * share_size + @as(u16, @intCast(i)) * 2 * share_size,
} else Table.Fse{
.symbol = @as(u8, @intCast(symbol)),
.bits = share_size_log,
.baseline = (@as(u16, @intCast(i)) - double_state_count) * share_size,
};
}
}
}
test build {
const literals_length_default_values = [36]u16{
5, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2,
3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3, 2, 2, 2, 2, 2,
0, 0, 0, 0,
};
const match_lengths_default_values = [53]u16{
2, 5, 4, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0,
0, 0, 0, 0, 0,
};
const offset_codes_default_values = [29]u16{
2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0,
};
var entries: [64]Table.Fse = undefined;
try build(&literals_length_default_values, &entries);
try std.testing.expectEqualSlices(Table.Fse, Table.predefined_literal.fse, &entries);
try build(&match_lengths_default_values, &entries);
try std.testing.expectEqualSlices(Table.Fse, Table.predefined_match.fse, &entries);
try build(&offset_codes_default_values, entries[0..32]);
try std.testing.expectEqualSlices(Table.Fse, Table.predefined_offset.fse, entries[0..32]);
}
pub const predefined_literal: Table = .{
.fse = &[64]Table.Fse{
.{ .symbol = 0, .bits = 4, .baseline = 0 },
.{ .symbol = 0, .bits = 4, .baseline = 16 },
.{ .symbol = 1, .bits = 5, .baseline = 32 },
.{ .symbol = 3, .bits = 5, .baseline = 0 },
.{ .symbol = 4, .bits = 5, .baseline = 0 },
.{ .symbol = 6, .bits = 5, .baseline = 0 },
.{ .symbol = 7, .bits = 5, .baseline = 0 },
.{ .symbol = 9, .bits = 5, .baseline = 0 },
.{ .symbol = 10, .bits = 5, .baseline = 0 },
.{ .symbol = 12, .bits = 5, .baseline = 0 },
.{ .symbol = 14, .bits = 6, .baseline = 0 },
.{ .symbol = 16, .bits = 5, .baseline = 0 },
.{ .symbol = 18, .bits = 5, .baseline = 0 },
.{ .symbol = 19, .bits = 5, .baseline = 0 },
.{ .symbol = 21, .bits = 5, .baseline = 0 },
.{ .symbol = 22, .bits = 5, .baseline = 0 },
.{ .symbol = 24, .bits = 5, .baseline = 0 },
.{ .symbol = 25, .bits = 5, .baseline = 32 },
.{ .symbol = 26, .bits = 5, .baseline = 0 },
.{ .symbol = 27, .bits = 6, .baseline = 0 },
.{ .symbol = 29, .bits = 6, .baseline = 0 },
.{ .symbol = 31, .bits = 6, .baseline = 0 },
.{ .symbol = 0, .bits = 4, .baseline = 32 },
.{ .symbol = 1, .bits = 4, .baseline = 0 },
.{ .symbol = 2, .bits = 5, .baseline = 0 },
.{ .symbol = 4, .bits = 5, .baseline = 32 },
.{ .symbol = 5, .bits = 5, .baseline = 0 },
.{ .symbol = 7, .bits = 5, .baseline = 32 },
.{ .symbol = 8, .bits = 5, .baseline = 0 },
.{ .symbol = 10, .bits = 5, .baseline = 32 },
.{ .symbol = 11, .bits = 5, .baseline = 0 },
.{ .symbol = 13, .bits = 6, .baseline = 0 },
.{ .symbol = 16, .bits = 5, .baseline = 32 },
.{ .symbol = 17, .bits = 5, .baseline = 0 },
.{ .symbol = 19, .bits = 5, .baseline = 32 },
.{ .symbol = 20, .bits = 5, .baseline = 0 },
.{ .symbol = 22, .bits = 5, .baseline = 32 },
.{ .symbol = 23, .bits = 5, .baseline = 0 },
.{ .symbol = 25, .bits = 4, .baseline = 0 },
.{ .symbol = 25, .bits = 4, .baseline = 16 },
.{ .symbol = 26, .bits = 5, .baseline = 32 },
.{ .symbol = 28, .bits = 6, .baseline = 0 },
.{ .symbol = 30, .bits = 6, .baseline = 0 },
.{ .symbol = 0, .bits = 4, .baseline = 48 },
.{ .symbol = 1, .bits = 4, .baseline = 16 },
.{ .symbol = 2, .bits = 5, .baseline = 32 },
.{ .symbol = 3, .bits = 5, .baseline = 32 },
.{ .symbol = 5, .bits = 5, .baseline = 32 },
.{ .symbol = 6, .bits = 5, .baseline = 32 },
.{ .symbol = 8, .bits = 5, .baseline = 32 },
.{ .symbol = 9, .bits = 5, .baseline = 32 },
.{ .symbol = 11, .bits = 5, .baseline = 32 },
.{ .symbol = 12, .bits = 5, .baseline = 32 },
.{ .symbol = 15, .bits = 6, .baseline = 0 },
.{ .symbol = 17, .bits = 5, .baseline = 32 },
.{ .symbol = 18, .bits = 5, .baseline = 32 },
.{ .symbol = 20, .bits = 5, .baseline = 32 },
.{ .symbol = 21, .bits = 5, .baseline = 32 },
.{ .symbol = 23, .bits = 5, .baseline = 32 },
.{ .symbol = 24, .bits = 5, .baseline = 32 },
.{ .symbol = 35, .bits = 6, .baseline = 0 },
.{ .symbol = 34, .bits = 6, .baseline = 0 },
.{ .symbol = 33, .bits = 6, .baseline = 0 },
.{ .symbol = 32, .bits = 6, .baseline = 0 },
},
};
pub const predefined_match: Table = .{
.fse = &[64]Table.Fse{
.{ .symbol = 0, .bits = 6, .baseline = 0 },
.{ .symbol = 1, .bits = 4, .baseline = 0 },
.{ .symbol = 2, .bits = 5, .baseline = 32 },
.{ .symbol = 3, .bits = 5, .baseline = 0 },
.{ .symbol = 5, .bits = 5, .baseline = 0 },
.{ .symbol = 6, .bits = 5, .baseline = 0 },
.{ .symbol = 8, .bits = 5, .baseline = 0 },
.{ .symbol = 10, .bits = 6, .baseline = 0 },
.{ .symbol = 13, .bits = 6, .baseline = 0 },
.{ .symbol = 16, .bits = 6, .baseline = 0 },
.{ .symbol = 19, .bits = 6, .baseline = 0 },
.{ .symbol = 22, .bits = 6, .baseline = 0 },
.{ .symbol = 25, .bits = 6, .baseline = 0 },
.{ .symbol = 28, .bits = 6, .baseline = 0 },
.{ .symbol = 31, .bits = 6, .baseline = 0 },
.{ .symbol = 33, .bits = 6, .baseline = 0 },
.{ .symbol = 35, .bits = 6, .baseline = 0 },
.{ .symbol = 37, .bits = 6, .baseline = 0 },
.{ .symbol = 39, .bits = 6, .baseline = 0 },
.{ .symbol = 41, .bits = 6, .baseline = 0 },
.{ .symbol = 43, .bits = 6, .baseline = 0 },
.{ .symbol = 45, .bits = 6, .baseline = 0 },
.{ .symbol = 1, .bits = 4, .baseline = 16 },
.{ .symbol = 2, .bits = 4, .baseline = 0 },
.{ .symbol = 3, .bits = 5, .baseline = 32 },
.{ .symbol = 4, .bits = 5, .baseline = 0 },
.{ .symbol = 6, .bits = 5, .baseline = 32 },
.{ .symbol = 7, .bits = 5, .baseline = 0 },
.{ .symbol = 9, .bits = 6, .baseline = 0 },
.{ .symbol = 12, .bits = 6, .baseline = 0 },
.{ .symbol = 15, .bits = 6, .baseline = 0 },
.{ .symbol = 18, .bits = 6, .baseline = 0 },
.{ .symbol = 21, .bits = 6, .baseline = 0 },
.{ .symbol = 24, .bits = 6, .baseline = 0 },
.{ .symbol = 27, .bits = 6, .baseline = 0 },
.{ .symbol = 30, .bits = 6, .baseline = 0 },
.{ .symbol = 32, .bits = 6, .baseline = 0 },
.{ .symbol = 34, .bits = 6, .baseline = 0 },
.{ .symbol = 36, .bits = 6, .baseline = 0 },
.{ .symbol = 38, .bits = 6, .baseline = 0 },
.{ .symbol = 40, .bits = 6, .baseline = 0 },
.{ .symbol = 42, .bits = 6, .baseline = 0 },
.{ .symbol = 44, .bits = 6, .baseline = 0 },
.{ .symbol = 1, .bits = 4, .baseline = 32 },
.{ .symbol = 1, .bits = 4, .baseline = 48 },
.{ .symbol = 2, .bits = 4, .baseline = 16 },
.{ .symbol = 4, .bits = 5, .baseline = 32 },
.{ .symbol = 5, .bits = 5, .baseline = 32 },
.{ .symbol = 7, .bits = 5, .baseline = 32 },
.{ .symbol = 8, .bits = 5, .baseline = 32 },
.{ .symbol = 11, .bits = 6, .baseline = 0 },
.{ .symbol = 14, .bits = 6, .baseline = 0 },
.{ .symbol = 17, .bits = 6, .baseline = 0 },
.{ .symbol = 20, .bits = 6, .baseline = 0 },
.{ .symbol = 23, .bits = 6, .baseline = 0 },
.{ .symbol = 26, .bits = 6, .baseline = 0 },
.{ .symbol = 29, .bits = 6, .baseline = 0 },
.{ .symbol = 52, .bits = 6, .baseline = 0 },
.{ .symbol = 51, .bits = 6, .baseline = 0 },
.{ .symbol = 50, .bits = 6, .baseline = 0 },
.{ .symbol = 49, .bits = 6, .baseline = 0 },
.{ .symbol = 48, .bits = 6, .baseline = 0 },
.{ .symbol = 47, .bits = 6, .baseline = 0 },
.{ .symbol = 46, .bits = 6, .baseline = 0 },
},
};
pub const predefined_offset: Table = .{
.fse = &[32]Table.Fse{
.{ .symbol = 0, .bits = 5, .baseline = 0 },
.{ .symbol = 6, .bits = 4, .baseline = 0 },
.{ .symbol = 9, .bits = 5, .baseline = 0 },
.{ .symbol = 15, .bits = 5, .baseline = 0 },
.{ .symbol = 21, .bits = 5, .baseline = 0 },
.{ .symbol = 3, .bits = 5, .baseline = 0 },
.{ .symbol = 7, .bits = 4, .baseline = 0 },
.{ .symbol = 12, .bits = 5, .baseline = 0 },
.{ .symbol = 18, .bits = 5, .baseline = 0 },
.{ .symbol = 23, .bits = 5, .baseline = 0 },
.{ .symbol = 5, .bits = 5, .baseline = 0 },
.{ .symbol = 8, .bits = 4, .baseline = 0 },
.{ .symbol = 14, .bits = 5, .baseline = 0 },
.{ .symbol = 20, .bits = 5, .baseline = 0 },
.{ .symbol = 2, .bits = 5, .baseline = 0 },
.{ .symbol = 7, .bits = 4, .baseline = 16 },
.{ .symbol = 11, .bits = 5, .baseline = 0 },
.{ .symbol = 17, .bits = 5, .baseline = 0 },
.{ .symbol = 22, .bits = 5, .baseline = 0 },
.{ .symbol = 4, .bits = 5, .baseline = 0 },
.{ .symbol = 8, .bits = 4, .baseline = 16 },
.{ .symbol = 13, .bits = 5, .baseline = 0 },
.{ .symbol = 19, .bits = 5, .baseline = 0 },
.{ .symbol = 1, .bits = 5, .baseline = 0 },
.{ .symbol = 6, .bits = 4, .baseline = 16 },
.{ .symbol = 10, .bits = 5, .baseline = 0 },
.{ .symbol = 16, .bits = 5, .baseline = 0 },
.{ .symbol = 28, .bits = 5, .baseline = 0 },
.{ .symbol = 27, .bits = 5, .baseline = 0 },
.{ .symbol = 26, .bits = 5, .baseline = 0 },
.{ .symbol = 25, .bits = 5, .baseline = 0 },
.{ .symbol = 24, .bits = 5, .baseline = 0 },
},
};
}