Function update [src]

Prototype

pub fn update(self: *Adler32, input: []const u8) void

Parameters

self: *Adler32input: []const u8

Source

pub fn update(self: *Adler32, input: []const u8) void { var s1 = self.adler & 0xffff; var s2 = (self.adler >> 16) & 0xffff; if (input.len == 1) { s1 +%= input[0]; if (s1 >= base) { s1 -= base; } s2 +%= s1; if (s2 >= base) { s2 -= base; } } else if (input.len < 16) { for (input) |b| { s1 +%= b; s2 +%= s1; } if (s1 >= base) { s1 -= base; } s2 %= base; } else { const n = nmax / 16; // note: 16 | nmax var i: usize = 0; while (i + nmax <= input.len) { var rounds: usize = 0; while (rounds < n) : (rounds += 1) { comptime var j: usize = 0; inline while (j < 16) : (j += 1) { s1 +%= input[i + j]; s2 +%= s1; } i += 16; } s1 %= base; s2 %= base; } if (i < input.len) { while (i + 16 <= input.len) : (i += 16) { comptime var j: usize = 0; inline while (j < 16) : (j += 1) { s1 +%= input[i + j]; s2 +%= s1; } } while (i < input.len) : (i += 1) { s1 +%= input[i]; s2 +%= s1; } s1 %= base; s2 %= base; } } self.adler = s1 | (s2 << 16); }