extern struct SimpleTextInput [src]

Alias for std.os.uefi.protocol.simple_text_input.SimpleTextInput

Character input devices, e.g. Keyboard

Fields

_reset: *const fn (*const SimpleTextInput, bool) callconv(cc) Status
_read_key_stroke: *const fn (*const SimpleTextInput, *Key.Input) callconv(cc) Status
wait_for_key: Event

Members

Source

pub const SimpleTextInput = extern struct { _reset: *const fn (*const SimpleTextInput, bool) callconv(cc) Status, _read_key_stroke: *const fn (*const SimpleTextInput, *Key.Input) callconv(cc) Status, wait_for_key: Event, /// Resets the input device hardware. pub fn reset(self: *const SimpleTextInput, verify: bool) Status { return self._reset(self, verify); } /// Reads the next keystroke from the input device. pub fn readKeyStroke(self: *const SimpleTextInput, input_key: *Key.Input) Status { return self._read_key_stroke(self, input_key); } pub const guid align(8) = Guid{ .time_low = 0x387477c1, .time_mid = 0x69c7, .time_high_and_version = 0x11d2, .clock_seq_high_and_reserved = 0x8e, .clock_seq_low = 0x39, .node = [_]u8{ 0x00, 0xa0, 0xc9, 0x69, 0x72, 0x3b }, }; pub const Key = uefi.protocol.SimpleTextInputEx.Key; }