extern struct SimpleTextInputEx [src]

Alias for std.os.uefi.protocol.simple_text_input_ex.SimpleTextInputEx

Character input devices, e.g. Keyboard

Fields

_reset: *const fn (*const SimpleTextInputEx, bool) callconv(cc) Status
_read_key_stroke_ex: *const fn (*const SimpleTextInputEx, *Key) callconv(cc) Status
wait_for_key_ex: Event
_set_state: *const fn (*const SimpleTextInputEx, *const u8) callconv(cc) Status
_register_key_notify: *const fn (*const SimpleTextInputEx, *const Key, *const fn (*const Key) callconv(cc) usize, **anyopaque) callconv(cc) Status
_unregister_key_notify: *const fn (*const SimpleTextInputEx, *const anyopaque) callconv(cc) Status

Members

Source

pub const SimpleTextInputEx = extern struct { _reset: *const fn (*const SimpleTextInputEx, bool) callconv(cc) Status, _read_key_stroke_ex: *const fn (*const SimpleTextInputEx, *Key) callconv(cc) Status, wait_for_key_ex: Event, _set_state: *const fn (*const SimpleTextInputEx, *const u8) callconv(cc) Status, _register_key_notify: *const fn (*const SimpleTextInputEx, *const Key, *const fn (*const Key) callconv(cc) usize, **anyopaque) callconv(cc) Status, _unregister_key_notify: *const fn (*const SimpleTextInputEx, *const anyopaque) callconv(cc) Status, /// Resets the input device hardware. pub fn reset(self: *const SimpleTextInputEx, verify: bool) Status { return self._reset(self, verify); } /// Reads the next keystroke from the input device. pub fn readKeyStrokeEx(self: *const SimpleTextInputEx, key_data: *Key) Status { return self._read_key_stroke_ex(self, key_data); } /// Set certain state for the input device. pub fn setState(self: *const SimpleTextInputEx, state: *const u8) Status { return self._set_state(self, state); } /// Register a notification function for a particular keystroke for the input device. pub fn registerKeyNotify(self: *const SimpleTextInputEx, key_data: *const Key, notify: *const fn (*const Key) callconv(cc) usize, handle: **anyopaque) Status { return self._register_key_notify(self, key_data, notify, handle); } /// Remove the notification that was previously registered. pub fn unregisterKeyNotify(self: *const SimpleTextInputEx, handle: *const anyopaque) Status { return self._unregister_key_notify(self, handle); } pub const guid align(8) = Guid{ .time_low = 0xdd9e7534, .time_mid = 0x7762, .time_high_and_version = 0x4698, .clock_seq_high_and_reserved = 0x8c, .clock_seq_low = 0x14, .node = [_]u8{ 0xf5, 0x85, 0x17, 0xa6, 0x25, 0xaa }, }; pub const Key = extern struct { input: Input, state: State, pub const State = extern struct { shift: Shift, toggle: Toggle, pub const Shift = packed struct(u32) { right_shift_pressed: bool, left_shift_pressed: bool, right_control_pressed: bool, left_control_pressed: bool, right_alt_pressed: bool, left_alt_pressed: bool, right_logo_pressed: bool, left_logo_pressed: bool, menu_key_pressed: bool, sys_req_pressed: bool, _pad: u21 = 0, shift_state_valid: bool, }; pub const Toggle = packed struct(u8) { scroll_lock_active: bool, num_lock_active: bool, caps_lock_active: bool, _pad: u3 = 0, key_state_exposed: bool, toggle_state_valid: bool, }; }; pub const Input = extern struct { scan_code: u16, unicode_char: u16, }; }; }