Function createWindowsEnvBlock [src]
Caller must free result.
Prototype
pub fn createWindowsEnvBlock(allocator: mem.Allocator, env_map: *const EnvMap) ![]u16
Parameters
allocator: mem.Allocator
env_map: *const EnvMap
Source
pub fn createWindowsEnvBlock(allocator: mem.Allocator, env_map: *const EnvMap) ![]u16 {
// count bytes needed
const max_chars_needed = x: {
// Only need 2 trailing NUL code units for an empty environment
var max_chars_needed: usize = if (env_map.count() == 0) 2 else 1;
var it = env_map.iterator();
while (it.next()) |pair| {
// +1 for '='
// +1 for null byte
max_chars_needed += pair.key_ptr.len + pair.value_ptr.len + 2;
}
break :x max_chars_needed;
};
const result = try allocator.alloc(u16, max_chars_needed);
errdefer allocator.free(result);
var it = env_map.iterator();
var i: usize = 0;
while (it.next()) |pair| {
i += try unicode.wtf8ToWtf16Le(result[i..], pair.key_ptr.*);
result[i] = '=';
i += 1;
i += try unicode.wtf8ToWtf16Le(result[i..], pair.value_ptr.*);
result[i] = 0;
i += 1;
}
result[i] = 0;
i += 1;
// An empty environment is a special case that requires a redundant
// NUL terminator. CreateProcess will read the second code unit even
// though theoretically the first should be enough to recognize that the
// environment is empty (see https://nullprogram.com/blog/2023/08/23/)
if (env_map.count() == 0) {
result[i] = 0;
i += 1;
}
return try allocator.realloc(result, i);
}