Function suggestVectorLengthForCpu [src]

Prototype

pub fn suggestVectorLengthForCpu(comptime T: type, comptime cpu: std.Target.Cpu) ?comptime_int

Parameters

T: typecpu: std.Target.Cpu

Source

pub fn suggestVectorLengthForCpu(comptime T: type, comptime cpu: std.Target.Cpu) ?comptime_int { // This is guesswork, if you have better suggestions can add it or edit the current here const element_bit_size = @max(8, std.math.ceilPowerOfTwo(u16, @bitSizeOf(T)) catch unreachable); const vector_bit_size: u16 = blk: { if (cpu.arch.isX86()) { if (T == bool and std.Target.x86.featureSetHas(cpu.features, .prefer_mask_registers)) return 64; if (builtin.zig_backend != .stage2_x86_64 and std.Target.x86.featureSetHas(cpu.features, .avx512f) and !std.Target.x86.featureSetHasAny(cpu.features, .{ .prefer_256_bit, .prefer_128_bit })) break :blk 512; if (std.Target.x86.featureSetHasAny(cpu.features, .{ .prefer_256_bit, .avx2 }) and !std.Target.x86.featureSetHas(cpu.features, .prefer_128_bit)) break :blk 256; if (std.Target.x86.featureSetHas(cpu.features, .sse)) break :blk 128; if (std.Target.x86.featureSetHasAny(cpu.features, .{ .mmx, .@"3dnow" })) break :blk 64; } else if (cpu.arch.isArm()) { if (std.Target.arm.featureSetHas(cpu.features, .neon)) break :blk 128; } else if (cpu.arch.isAARCH64()) { // SVE allows up to 2048 bits in the specification, as of 2022 the most powerful machine has implemented 512-bit // I think is safer to just be on 128 until is more common // TODO: Check on this return when bigger values are more common if (std.Target.aarch64.featureSetHas(cpu.features, .sve)) break :blk 128; if (std.Target.aarch64.featureSetHas(cpu.features, .neon)) break :blk 128; } else if (cpu.arch.isPowerPC()) { if (std.Target.powerpc.featureSetHas(cpu.features, .altivec)) break :blk 128; } else if (cpu.arch.isMIPS()) { if (std.Target.mips.featureSetHas(cpu.features, .msa)) break :blk 128; // TODO: Test MIPS capability to handle bigger vectors // In theory MDMX and by extension mips3d have 32 registers of 64 bits which can use in parallel // for multiple processing, but I don't know what's optimal here, if using // the 2048 bits or using just 64 per vector or something in between if (std.Target.mips.featureSetHas(cpu.features, std.Target.mips.Feature.mips3d)) break :blk 64; } else if (cpu.arch.isRISCV()) { // In RISC-V Vector Registers are length agnostic so there's no good way to determine the best size. // The usual vector length in most RISC-V cpus is 256 bits, however it can get to multiple kB. if (std.Target.riscv.featureSetHas(cpu.features, .v)) { var vec_bit_length: u32 = 256; if (std.Target.riscv.featureSetHas(cpu.features, .zvl32b)) { vec_bit_length = 32; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl64b)) { vec_bit_length = 64; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl128b)) { vec_bit_length = 128; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl256b)) { vec_bit_length = 256; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl512b)) { vec_bit_length = 512; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl1024b)) { vec_bit_length = 1024; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl2048b)) { vec_bit_length = 2048; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl4096b)) { vec_bit_length = 4096; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl8192b)) { vec_bit_length = 8192; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl16384b)) { vec_bit_length = 16384; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl32768b)) { vec_bit_length = 32768; } else if (std.Target.riscv.featureSetHas(cpu.features, .zvl65536b)) { vec_bit_length = 65536; } break :blk vec_bit_length; } } else if (cpu.arch.isSPARC()) { // TODO: Test Sparc capability to handle bigger vectors // In theory Sparc have 32 registers of 64 bits which can use in parallel // for multiple processing, but I don't know what's optimal here, if using // the 2048 bits or using just 64 per vector or something in between if (std.Target.sparc.featureSetHasAny(cpu.features, .{ .vis, .vis2, .vis3 })) break :blk 64; } else if (cpu.arch.isWasm()) { if (std.Target.wasm.featureSetHas(cpu.features, .simd128)) break :blk 128; } return null; }; if (vector_bit_size <= element_bit_size) return null; return @divExact(vector_bit_size, element_bit_size); }