Source
pub fn init(
allocator: Allocator,
lzma_props: Properties,
unpacked_size: ?u64,
) !DecoderState {
return .{
.lzma_props = lzma_props,
.unpacked_size = unpacked_size,
.literal_probs = try Vec2D(u16).init(allocator, 0x400, .{ @as(usize, 1) << (lzma_props.lc + lzma_props.lp), 0x300 }),
.pos_slot_decoder = @splat(.{}),
.align_decoder = .{},
.pos_decoders = @splat(0x400),
.is_match = @splat(0x400),
.is_rep = @splat(0x400),
.is_rep_g0 = @splat(0x400),
.is_rep_g1 = @splat(0x400),
.is_rep_g2 = @splat(0x400),
.is_rep_0long = @splat(0x400),
.state = 0,
.rep = @splat(0),
.len_decoder = .{},
.rep_len_decoder = .{},
};
}