Source
pub fn resetState(self: *DecoderState, allocator: Allocator, new_props: Properties) !void {
new_props.validate();
if (self.lzma_props.lc + self.lzma_props.lp == new_props.lc + new_props.lp) {
self.literal_probs.fill(0x400);
} else {
self.literal_probs.deinit(allocator);
self.literal_probs = try Vec2D(u16).init(allocator, 0x400, .{ @as(usize, 1) << (new_props.lc + new_props.lp), 0x300 });
}
self.lzma_props = new_props;
for (&self.pos_slot_decoder) |*t| t.reset();
self.align_decoder.reset();
self.pos_decoders = @splat(0x400);
self.is_match = @splat(0x400);
self.is_rep = @splat(0x400);
self.is_rep_g0 = @splat(0x400);
self.is_rep_g1 = @splat(0x400);
self.is_rep_g2 = @splat(0x400);
self.is_rep_0long = @splat(0x400);
self.state = 0;
self.rep = @splat(0);
self.len_decoder.reset();
self.rep_len_decoder.reset();
}