struct WaitGroup [src]

Alias for std.Thread.WaitGroup

Fields

state: std.atomic.Value(usize) = std.atomic.Value(usize).init(0)
event: std.Thread.ResetEvent = .{}

Members

Source

const builtin = @import("builtin"); const std = @import("std"); const assert = std.debug.assert; const WaitGroup = @This(); const is_waiting: usize = 1 << 0; const one_pending: usize = 1 << 1; state: std.atomic.Value(usize) = std.atomic.Value(usize).init(0), event: std.Thread.ResetEvent = .{}, pub fn start(self: *WaitGroup) void { const state = self.state.fetchAdd(one_pending, .monotonic); assert((state / one_pending) < (std.math.maxInt(usize) / one_pending)); } pub fn startMany(self: *WaitGroup, n: usize) void { const state = self.state.fetchAdd(one_pending * n, .monotonic); assert((state / one_pending) < (std.math.maxInt(usize) / one_pending)); } pub fn finish(self: *WaitGroup) void { const state = self.state.fetchSub(one_pending, .acq_rel); assert((state / one_pending) > 0); if (state == (one_pending | is_waiting)) { self.event.set(); } } pub fn wait(self: *WaitGroup) void { const state = self.state.fetchAdd(is_waiting, .acquire); assert(state & is_waiting == 0); if ((state / one_pending) > 0) { self.event.wait(); } } pub fn reset(self: *WaitGroup) void { self.state.store(0, .monotonic); self.event.reset(); } pub fn isDone(wg: *WaitGroup) bool { const state = wg.state.load(.acquire); assert(state & is_waiting == 0); return (state / one_pending) == 0; } // Spawns a new thread for the task. This is appropriate when the callee // delegates all work. pub fn spawnManager( wg: *WaitGroup, comptime func: anytype, args: anytype, ) void { if (builtin.single_threaded) { @call(.auto, func, args); return; } const Manager = struct { fn run(wg_inner: *WaitGroup, args_inner: @TypeOf(args)) void { defer wg_inner.finish(); @call(.auto, func, args_inner); } }; wg.start(); const t = std.Thread.spawn(.{}, Manager.run, .{ wg, args }) catch return Manager.run(wg, args); t.detach(); }