Function spawnManager [src]
Prototype
pub fn spawnManager( wg: *WaitGroup, comptime func: anytype, args: anytype, ) void
Parameters
wg: *WaitGroup
Source
pub fn spawnManager(
wg: *WaitGroup,
comptime func: anytype,
args: anytype,
) void {
if (builtin.single_threaded) {
@call(.auto, func, args);
return;
}
const Manager = struct {
fn run(wg_inner: *WaitGroup, args_inner: @TypeOf(args)) void {
defer wg_inner.finish();
@call(.auto, func, args_inner);
}
};
wg.start();
const t = std.Thread.spawn(.{}, Manager.run, .{ wg, args }) catch return Manager.run(wg, args);
t.detach();
}